Searched refs:colors2 (Results 1 – 4 of 4) sorted by relevance
96 Rgba8T* colors2 = allocator2.Resize(len); in Generate() local99 spanGenerator2_.Generate(colors2, x, y, len); in Generate()101 for (; len; --len, ++span, colors1++, colors2++) { in Generate()102 span->red = (colors1->red+colors2->red) >= MAX_COLOR_NUM ? in Generate()103 MAX_COLOR_NUM:(colors1->red+colors2->red); in Generate()104 span->green = (colors1->green+colors2->green) >= MAX_COLOR_NUM ? in Generate()105 MAX_COLOR_NUM:(colors1->green+colors2->green); in Generate()106 span->blue = (colors1->blue+colors2->blue) >= MAX_COLOR_NUM ? in Generate()107 MAX_COLOR_NUM:(colors1->blue+colors2->blue); in Generate()108 span->alpha = (colors1->alpha+colors2->alpha) >= MAX_COLOR_NUM ? in Generate()[all …]
38 std::vector<Drawing::Color> colors2 = {color2, color3}; in HmSymbolTxtFuzzTestInner01() local40 symbol.SetRenderColor(colors2); in HmSymbolTxtFuzzTestInner01()
100 auto colors2 = symbol.GetRenderColor(); variable101 EXPECT_EQ(colors2.size(), 1); // this 1 is the size of RenderColor
543 std::vector<ColorManager::Color> colors2 = pColorPicker->GetTopProportionColors(0); variable544 ASSERT_EQ(colors2.size(), 0);