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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h41 const float compZ = compareDepth + dot(uvOffset, receiverPlaneDepthBias); in GetPcfSample() local
43 const float compZ = compareDepth; in GetPcfSample() local
45 return texture(shadow, vec3(baseUv + uvOffset, compZ)).x; in GetPcfSample()