Searched refs:compareDepth (Results 1 – 1 of 1) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_shadowing_common.h | 36 …etPcfSample(sampler2DShadow shadow, const vec2 baseUv, const vec2 offset, const float compareDepth, in GetPcfSample() argument 41 const float compZ = compareDepth + dot(uvOffset, receiverPlaneDepthBias); in GetPcfSample() 43 const float compZ = compareDepth; in GetPcfSample() 85 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadow() local 89 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadow() local 110 …sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow() 111 …sum += uw1 * vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow() 157 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadowMed() local 161 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadowMed() local 202 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadowSimpleSample() local [all …]
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