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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h36 …etPcfSample(sampler2DShadow shadow, const vec2 baseUv, const vec2 offset, const float compareDepth, in GetPcfSample() argument
41 const float compZ = compareDepth + dot(uvOffset, receiverPlaneDepthBias); in GetPcfSample()
43 const float compZ = compareDepth; in GetPcfSample()
85 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadow() local
89 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadow() local
110 …sum += uw0 * vw0 * GetPcfSample(shadow, baseUv, vec2(u0, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
111 …sum += uw1 * vw0 * GetPcfSample(shadow, baseUv, vec2(u1, v0), compareDepth, texelSize, receiverPla… in CalcPcfShadow()
157 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadowMed() local
161 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadowMed() local
202 const float compareDepth = shadowCoord.z - bias; in CalcPcfShadowSimpleSample() local
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