Searched refs:compatibilityMode (Results 1 – 4 of 4) sorted by relevance
157 bool compatibilityMode) in DrawArcText() argument175 if (compatibilityMode) { in DrawArcText()196 arcCenter, compatibilityMode)) { in DrawArcText()222 bool compatibilityMode) in CalculateAngle() argument225 if (compatibilityMode) { in CalculateAngle()283 int16_t offset = letterInfo.compatibilityMode ? head.ascender : 0; in DrawLetterWithRotate()317 …if ((letterInfo.compatibilityMode && letterInfo.orientationFlag) || !letterInfo.compatibilityMode)… in CalculatedClipAngle()343 …} else if ((letterInfo.compatibilityMode && !letterInfo.orientationFlag) || !letterInfo.compatibil… in CalculatedClipAngle()364 …if ((letterInfo.compatibilityMode && letterInfo.orientationFlag) || !letterInfo.compatibilityMode)… in OnCalculatedClockwise()400 if (letterInfo.compatibilityMode && letterInfo.orientationFlag) { in OnCalculatedAnticlockwise()[all …]
33 … TextOrientation orientation, const Style& style, uint8_t opaScale, bool compatibilityMode);47 bool compatibilityMode);
341 void SetCompatibilityMode(bool compatibilityMode) in SetCompatibilityMode() argument343 if (compatibilityMode_ != compatibilityMode) { in SetCompatibilityMode()344 compatibilityMode_ = compatibilityMode; in SetCompatibilityMode()
123 compatibilityMode = inCompatibilityMode; in InitData()139 bool compatibilityMode; member