Searched refs:component3D (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/docs/zh-cn/release-notes/changelogs/OpenHarmony_5.0.0.43/ |
H A D | changelogs-arkui.md | 11 扩展component3D组件获取系统路径资源能力,目前只支持从应用沙箱路径获取资源。 17 变更前:component3D资源获取通过Resource方式,只支持从rawfile路径读取。 19 变更后:component3D资源获取修改为通过ResourceStr方式,既支持从rawfile路径读取也支持从磁盘路径读取。
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/ark_component/src/ |
H A D | ArkComponent3D.ts | 25 getUINativeModule().component3D.resetShaderInputBuffer(node); 27 getUINativeModule().component3D.setShaderInputBuffer(node, this.value);
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/ |
H A D | arkts_native_api_impl_bridge.cpp | 2616 auto component3D = panda::ObjectRef::New(vm); in GetArkUINativeModule() local 2617 component3D->Set(vm, panda::StringRef::NewFromUtf8(vm, "setShaderInputBuffer"), in GetArkUINativeModule() 2619 component3D->Set(vm, panda::StringRef::NewFromUtf8(vm, "resetShaderInputBuffer"), in GetArkUINativeModule() 2621 object->Set(vm, panda::StringRef::NewFromUtf8(vm, "component3D"), component3D); in GetArkUINativeModule()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/ |
H A D | arkComponent.js | 30989 getUINativeModule().component3D.resetShaderInputBuffer(node); 30991 getUINativeModule().component3D.setShaderInputBuffer(node, this.value);
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