Searched refs:constantType (Results 1 – 4 of 4) sorted by relevance
289 const auto& type = c.constantType; in DefineForSpec()377 t.constantType = SpecConstantInfo::Types::BOOL; in CreateSpecInfos()379 t.constantType = SpecConstantInfo::Types::UINT32; in CreateSpecInfos()381 t.constantType = SpecConstantInfo::Types::INT32; in CreateSpecInfos()383 t.constantType = SpecConstantInfo::Types::FLOAT; in CreateSpecInfos()
175 Types constantType = Types::INVALID; member
1074 … ShaderSpecializationConstant::Type constantType = ShaderSpecializationConstant::Type::INVALID; in reflectSpecializationConstants() local1076 constantType = ShaderSpecializationConstant::Type::BOOL; in reflectSpecializationConstants()1078 constantType = ShaderSpecializationConstant::Type::UINT32; in reflectSpecializationConstants()1080 constantType = ShaderSpecializationConstant::Type::INT32; in reflectSpecializationConstants()1082 constantType = ShaderSpecializationConstant::Type::FLOAT; in reflectSpecializationConstants()1088 … ShaderSpecializationConstant { shaderStateFlags, constant.constant_id, constantType, offset }); in reflectSpecializationConstants()
57 Types constantType = Types::INVALID; in RENDER_BEGIN_NAMESPACE() member