Searched refs:crossDelta (Results 1 – 1 of 1) sorted by relevance
276 float crossDelta = delta.GetCrossOffset(axis_); in ScaleNearItem() local277 if (Positive(crossDelta)) { in ScaleNearItem()279 } else if (Negative(crossDelta)) { in ScaleNearItem()290 diagonalIndex = Positive(crossDelta) ? nearIndex + 1 : nearIndex - 1; in ScaleNearItem()