Searched refs:cullType (Results 1 – 11 of 11) sorted by relevance
97 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
543 CameraCullType cullType { CameraCullType::CAMERA_CULL_VIEW_FRUSTUM };
566 RenderSlotCullType cullType = RenderSlotCullType::NONE; in GetRenderSlotCullType() local568 if (!SafeGetJsonEnum(jsonValue, name, error, cullType)) { in GetRenderSlotCullType()571 return cullType; in GetRenderSlotCullType()
99 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
127 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
124 RENDER_NS::RenderSlotCullType cullType { RENDER_NS::RenderSlotCullType::NONE };
564 jsonInputs_.cullType, jsonInputs_.nodeMaterialDiscardFlags }; in ProcessSlotSubmeshes()579 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
697 jsonInputs_.cullType, 0 }; in ProcessSlotSubmeshes()708 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
886 jsonInputs_.cullType, jsonInputs_.nodeMaterialDiscardFlags }; in ProcessSlotSubmeshes()910 jsonInputs_.cullType = parserUtil.GetRenderSlotCullType(jsonVal, "renderSlotCullType"); in ParseRenderNodeInputs()
262 if (renderSlotInfo.cullType == RenderSlotCullType::VIEW_FRUSTUM_CULL) { in GetRenderSlotSubmeshes()285 ((renderSlotInfo.cullType != RenderSlotCullType::VIEW_FRUSTUM_CULL) || in GetRenderSlotSubmeshes()
251 RenderCamera::CameraCullType cullType(RenderCamera::CameraCullType::CAMERA_CULL_NONE); in GetRenderCameraCullTypeFromComponent() local253 cullType = RenderCamera::CameraCullType::CAMERA_CULL_VIEW_FRUSTUM; in GetRenderCameraCullTypeFromComponent()255 return cullType; in GetRenderCameraCullTypeFromComponent()348 renderCamera.cullType = GetRenderCameraCullTypeFromComponent(cc.culling); in FillRenderCameraBaseFromCameraComponent()2009 reflCam.cullType = RenderCamera::CameraCullType::CAMERA_CULL_VIEW_FRUSTUM; in ProcessReflection()2150 camera.cullType = RenderCamera::CameraCullType::CAMERA_CULL_VIEW_FRUSTUM; in ProcessShadowCamera()