Searched refs:curDis (Results 1 – 2 of 2) sorted by relevance
537 double curDis = sqrt((position.GetX() - curPos.GetX()) * (position.GetX() - curPos.GetX()) + in FocusMove() local540 distance = curDis; in FocusMove()543 if (distance < curDis) { in FocusMove()546 distance = curDis; in FocusMove()568 double curDis = sqrt((position.GetX() - curPos.GetX()) * (position.GetX() - curPos.GetX()) + in focusMoveUp() local571 distance = curDis; in focusMoveUp()574 if (distance < curDis) { in focusMoveUp()577 distance = curDis; in focusMoveUp()
287 float curDis = sqrt(pow(buttonPattern->GetLocalLocation().GetX() - halfSize, 2.0) + in AddButtonHover() local289 float currentScale = 1 + 0.1 * icurve->Move((maxDis - curDis) / (maxDis)); in AddButtonHover()338 float curDis = sqrt( in AddButtonMouse() local340 float currentScale = 1 + 0.1 * icurve->Move((maxDis - curDis) / (maxDis)); in AddButtonMouse()