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Searched refs:currMeshMatrixOffset (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp219 const uint32_t currMeshMatrixOffset = currSubmesh.meshIndex * UBO_BIND_OFFSET_ALIGNMENT; in RenderSubmeshes() local
225 const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset }; in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp356 …const uint32_t currMeshMatrixOffset = currSubmesh.meshIndex * CORE_MIN_UNIFORM_BUFFER_OFFSET_ALIGN… in RenderSubmeshes() local
362 const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset }; in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp358 const uint32_t currMeshMatrixOffset = currSubmesh.meshIndex * UBO_BIND_OFFSET_ALIGNMENT; in RenderSubmeshes() local
367 …const uint32_t dynamicOffsets[] = { currMeshMatrixOffset, currJointMatrixOffset, currMaterialOffse… in RenderSubmeshes()