Searched refs:currentAbilityPath_ (Results 1 – 2 of 2) sorted by relevance
221 if (currentAbilityPath_ == nullptr) { in SetCurrentAbilityInfo()226 ace_free(currentAbilityPath_); in SetCurrentAbilityInfo()227 currentAbilityPath_ = nullptr; in SetCurrentAbilityInfo()230 currentAbilityPath_[abilityPathLen] = 0; in SetCurrentAbilityInfo()239 ace_free(currentAbilityPath_); in SetCurrentAbilityInfo()240 currentAbilityPath_ = nullptr; in SetCurrentAbilityInfo()245 ace_free(currentAbilityPath_); in SetCurrentAbilityInfo()246 currentAbilityPath_ = nullptr; in SetCurrentAbilityInfo()321 if (currentAbilityPath_) { in ReleaseAbilityInfo()322 ace_free(currentAbilityPath_); in ReleaseAbilityInfo()[all …]
79 return currentAbilityPath_; in GetCurrentAbilityPath()200 char *currentAbilityPath_ = nullptr; variable