Searched refs:currentShader (Results 1 – 2 of 2) sorted by relevance
1050 auto currentShader = in operator =() local1052 …const auto frameIndex = currentShader ? manager_->shaderManager_.GetFrameIndex(currentShader) : 0U; in operator =()1054 cachedShader_ = { currentShader.GetHandle(), frameIndex }; in operator =()1102 auto currentShader = in operator =() local1105 if (auto* metaJson = manager_->shaderManager_.GetMaterialMetadata(currentShader); in operator =()1149 const auto frameIndex = manager_->shaderManager_.GetFrameIndex(currentShader); in UpdateMetadata()1150 const bool newShader = (cachedShader_.shader != currentShader.GetHandle()); in UpdateMetadata()1153 cachedShader_ = { currentShader.GetHandle(), frameIndex }; in UpdateMetadata()1157 if ((newShader || updatedShader) && currentShader) { in UpdateMetadata()1167 if (auto* metaJson = manager_->shaderManager_.GetMaterialMetadata(currentShader); in UpdateMetadata()[all …]
813 …const auto currentShader = manager_->renderHandleManager_->GetRenderHandleReference(effectShaders_… in UpdateMetadata() local816 if (currentShader) { in UpdateMetadata()817 … if (const json::value* metaJson = manager_->shaderManager_.GetMaterialMetadata(currentShader); in UpdateMetadata()