Searched refs:customInputBuffers (Results 1 – 8 of 8) sorted by relevance
47 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()48 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()72 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
66 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()67 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()154 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
104 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()
31 "customInputBuffers": [
255 BASE_NS::vector<RenderNodeResource> customInputBuffers; member382 BASE_NS::vector<Resource> customInputBuffers; member
134 …setHandles(gpuResourceMgr, rngShareMgr, RenderHandleType::GPU_BUFFER, resources.customInputBuffers, in SetupRenderNodeResourceHandles()135 res.customInputBuffers); in SetupRenderNodeResourceHandles()426 changeable = changeable || HasChangingResources(resources.customInputBuffers); in HasChangeableResources()
419 ParseArray<decltype(resources.customInputBuffers)::value_type>( in ParseResources()420 *res, "customInputBuffers", resources.customInputBuffers, result); in ParseResources()
151 if (!ir.customInputBuffers.empty()) { in GetDispatchResources()152 dr.buffer = ir.customInputBuffers[0].handle; in GetDispatchResources()198 …if (dispatchResources_.customInputBuffers.empty() && dispatchResources_.customInputImages.empty())… in InitNode()