Searched refs:customKeyboard_ (Results 1 – 5 of 5) sorted by relevance
612 if (HasFocus() && !(customKeyboard_ || customKeyboardBuilder_)) { in NotifyKeyboardClosed()1093 if (customKeyboard_ && isCustomKeyboardAttached_ && !keyboardBuilder) { in SetCustomKeyboardWithNode()1096 customKeyboard_ = keyboardBuilder; // refresh current keyboard in SetCustomKeyboardWithNode()1101 if (!customKeyboard_ && keyboardBuilder) { in SetCustomKeyboardWithNode()1106 customKeyboard_ = keyboardBuilder; // refresh current keyboard in SetCustomKeyboardWithNode()1113 customKeyboard_ = keyboardBuilder; in SetCustomKeyboardWithNode()1118 return customKeyboardBuilder_ != nullptr || customKeyboard_ != nullptr; in HasCustomKeyboard()1270 return customKeyboard_; in GetCustomKeyboard()1858 RefPtr<UINode> customKeyboard_; variable
1323 if (((customKeyboard_ || customKeyboardBuilder_) && isCustomKeyboardAttached_)) { in HandleBlurEvent()3100 if (pattern->customKeyboard_ || pattern->customKeyboardBuilder_) { in FireOnTextChangeEvent()3828 if (customKeyboard_ || customKeyboardBuilder_) { in RequestKeyboard()3859 if ((customKeyboard_ || customKeyboardBuilder_) && isCustomKeyboardAttached_) { in RequestKeyboard()4040 if ((customKeyboard_ || customKeyboardBuilder_) && isCustomKeyboardAttached_) { in CloseKeyboard()4084 CHECK_NULL_RETURN(customKeyboard_ || customKeyboardBuilder_, false); in RequestCustomKeyboard()4097 overlayManager->BindKeyboardWithNode(customKeyboard_, frameNode->GetId()); in RequestCustomKeyboard()7108 if (customKeyboard_ || customKeyboardBuilder_) { in OnBackPressed()
591 pattern->customKeyboard_ = AceType::MakeRefPtr<CustomNode>(1, "");607 pattern->customKeyboard_ = nullptr;625 pattern->customKeyboard_ = nullptr;644 pattern->customKeyboard_ = nullptr;766 pattern->customKeyboard_ = AceType::MakeRefPtr<CustomNode>(1, "");812 pattern->customKeyboard_ = nullptr;
127 pattern_->customKeyboard_ = AceType::Claim<UINode>(func);
128 pattern->customKeyboard_ = AceType::Claim<UINode>(func1);569 pattern->customKeyboard_ = AceType::Claim<UINode>(func1);592 pattern->customKeyboard_ = AceType::Claim<UINode>(func1);