Searched refs:dGGX (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_brdf_common.h | 108 float dGGX(float alpha2, float NoH) in dGGX() function 154 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdf() 164 float D = dGGX(alpha2, NoH); in microfacedSpecularBrdfClearcoat()
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H A D | 3d_dm_lighting_common.h | 279 const float D = dGGX(sd.alpha2, NoH); in CalculateLight() 316 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight() 324 const float D = dGGX(sd.alpha2, NoH); in CalculateLight() 543 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight() 674 const float D = dGGX(sd.alpha2, NoH); in CalculateLight()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 53 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLightInplace() 61 const float D = dGGX(sd.alpha2, NoH); in CalculateLightInplace()
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