/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_post_process_controller.cpp | 114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local 116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode() 118 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in InitNode() 146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame() 150 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in PreExecuteFrame() 199 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument 204 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 206 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 210 const auto cameras = dataStoreCamera.GetCameras(); in UpdateCurrentScene() [all …]
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H A D | render_node_create_default_camera_gpu_images.cpp | 72 const auto* dataStoreCamera = in PreExecuteFrame() local 74 if (dataStoreCamera) { in PreExecuteFrame() 75 const auto& cameras = dataStoreCamera->GetCameras(); in PreExecuteFrame() 81 cameraIndex = dataStoreCamera->GetCameraIndex(jsonInputs_.customCameraId); in PreExecuteFrame() 83 cameraIndex = dataStoreCamera->GetCameraIndex(jsonInputs_.customCameraName); in PreExecuteFrame()
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H A D | render_node_default_depth_render_slot.cpp | 128 const auto* dataStoreCamera = in ExecuteFrame() local 131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame() 133 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 141 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame() 148 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame() 151 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame() 294 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument 309 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 312 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 317 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene() [all …]
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H A D | render_node_default_env.cpp | 154 const auto* dataStoreCamera = in ExecuteFrame() local 159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame() 160 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame() 309 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument 324 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 327 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 332 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A D | render_node_camera_cubemap.cpp | 186 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 396 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 401 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 404 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 408 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene() 415 … const auto& env = dataStoreCamera.GetEnvironment(currentScene_.camera.environmentIds[idx]); in UpdateCurrentScene()
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H A D | render_node_default_lights.cpp | 101 const auto* dataStoreCamera = in ExecuteFrame() local 106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame() 111 const auto& cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
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H A D | render_node_default_depth_render_slot.h | 140 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera); 150 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… 152 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
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H A D | render_node_default_material_render_slot.cpp | 245 const auto* dataStoreCamera = in ExecuteFrame() local 250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame() 252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 260 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame() 267 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame() 271 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame() 589 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 604 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 607 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 612 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene() [all …]
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H A D | render_node_default_material_deferred_shading.cpp | 145 const auto* dataStoreCamera = in ExecuteFrame() local 150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame() 152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame() 301 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 314 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 317 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 322 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A D | render_node_default_material_render_slot.h | 181 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera); 195 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… 197 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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H A D | render_node_camera_single_post_process.cpp | 250 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame() 256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 485 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 490 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene() 492 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene() 495 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A D | render_node_default_camera_controller.cpp | 550 const auto* dataStoreCamera = in InitNode() local 555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode() 556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode() 568 const auto* dataStoreCamera = in PreExecuteFrame() local 573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame() 574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame() 586 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument 591 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraId); in UpdateCurrentScene() 593 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraName); in UpdateCurrentScene() 596 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A D | render_node_default_camera_post_process_controller.h | 78 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
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H A D | render_node_default_shadow_render_slot.cpp | 186 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local 189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame() 692 …DefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument 699 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
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H A D | render_node_default_env.h | 69 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
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H A D | render_node_camera_cubemap.h | 92 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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H A D | render_node_default_camera_controller.h | 152 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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H A D | render_node_camera_single_post_process.h | 91 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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H A D | render_node_default_material_deferred_shading.h | 102 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.h | 56 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 83 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
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H A D | render_node_scene_util.cpp | 244 …d RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument 258 …if (const auto& cameras = dataStoreCamera.GetCameras(); cameraId < static_cast<uint32_t>(cameras.s… in GetRenderSlotSubmeshes() 437 …nderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument 442 dataStoreCamera, dataStoreMaterial, cameraId, renderSlotInfo, refSubmeshIndices); in GetRenderSlotSubmeshes()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_render_preprocessor_system.h | 42 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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H A D | intf_render_system.h | 43 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.cpp | 62 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreCamera, "dataStoreCamera", 0) 208 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties() 222 dsCamera_ = CreateIfNeeded(manager, dsCamera_, properties_.dataStoreCamera); in SetDataStorePointers()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_node_scene_util.h | 147 virtual void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
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