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Searched refs:dataStoreCamera (Results 1 – 25 of 29) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_post_process_controller.cpp114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local
116 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in InitNode()
118 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in InitNode()
146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
148 const bool validRenderDataStore = dataStoreScene && dataStoreCamera; in PreExecuteFrame()
150 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in PreExecuteFrame()
199 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument
204 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
206 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
210 const auto cameras = dataStoreCamera.GetCameras(); in UpdateCurrentScene()
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H A Drender_node_create_default_camera_gpu_images.cpp72 const auto* dataStoreCamera = in PreExecuteFrame() local
74 if (dataStoreCamera) { in PreExecuteFrame()
75 const auto& cameras = dataStoreCamera->GetCameras(); in PreExecuteFrame()
81 cameraIndex = dataStoreCamera->GetCameraIndex(jsonInputs_.customCameraId); in PreExecuteFrame()
83 cameraIndex = dataStoreCamera->GetCameraIndex(jsonInputs_.customCameraName); in PreExecuteFrame()
H A Drender_node_default_depth_render_slot.cpp128 const auto* dataStoreCamera = in ExecuteFrame() local
131 const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera; in ExecuteFrame()
133 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
141 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
148 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame()
151 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame()
294 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument
309 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
312 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
317 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A Drender_node_default_env.cpp154 const auto* dataStoreCamera = in ExecuteFrame() local
159 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in ExecuteFrame()
160 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera); in ExecuteFrame()
309 …IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera) in UpdateCurrentScene() argument
324 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
327 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
332 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
H A Drender_node_camera_cubemap.cpp186 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
190 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
192 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
396 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
401 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
404 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
408 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
415 … const auto& env = dataStoreCamera.GetEnvironment(currentScene_.camera.environmentIds[idx]); in UpdateCurrentScene()
H A Drender_node_default_lights.cpp101 const auto* dataStoreCamera = in ExecuteFrame() local
106 if (dataStoreScene && dataStoreLight && dataStoreCamera) { in ExecuteFrame()
111 const auto& cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
H A Drender_node_default_depth_render_slot.h140 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera);
150 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS…
152 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
H A Drender_node_default_material_render_slot.cpp245 const auto* dataStoreCamera = in ExecuteFrame() local
250 …const bool validRenderDataStore = dataStoreScene && dataStoreMaterial && dataStoreCamera && dataSt… in ExecuteFrame()
252 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
260 const auto cameras = dataStoreCamera->GetCameras(); in ExecuteFrame()
267 ProcessSlotSubmeshes(*dataStoreCamera, *dataStoreMaterial); in ExecuteFrame()
271 RenderSubmeshes(cmdList, *dataStoreMaterial, *dataStoreCamera); in ExecuteFrame()
589 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
604 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
607 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
612 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
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H A Drender_node_default_material_deferred_shading.cpp145 const auto* dataStoreCamera = in ExecuteFrame() local
150 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in ExecuteFrame()
152 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in ExecuteFrame()
301 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
314 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
317 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
322 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
H A Drender_node_default_material_render_slot.h181 …DataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCamera);
195 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS…
197 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
H A Drender_node_camera_single_post_process.cpp250 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
254 const bool validRenderDataStore = dataStoreScene && dataStoreCamera && dataStoreLight; in PreExecuteFrame()
256 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
485 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
490 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraId); in UpdateCurrentScene()
492 cameraIdx = dataStoreCamera.GetCameraIndex(jsonInputs_.customCameraName); in UpdateCurrentScene()
495 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
H A Drender_node_default_camera_controller.cpp550 const auto* dataStoreCamera = in InitNode() local
555 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in InitNode()
556 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in InitNode()
568 const auto* dataStoreCamera = in PreExecuteFrame() local
573 if (dataStoreScene && dataStoreCamera && dataStoreLight) { in PreExecuteFrame()
574 UpdateCurrentScene(*dataStoreScene, *dataStoreCamera, *dataStoreLight); in PreExecuteFrame()
586 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() argument
591 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraId); in UpdateCurrentScene()
593 cameraIdx = dataStoreCamera.GetCameraIndex(currentScene_.customCameraName); in UpdateCurrentScene()
596 if (const auto cameras = dataStoreCamera.GetCameras(); cameraIdx < (uint32_t)cameras.size()) { in UpdateCurrentScene()
H A Drender_node_default_camera_post_process_controller.h78 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
H A Drender_node_default_shadow_render_slot.cpp186 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local
189 if (dataStoreLight && dataStoreCamera && dataStoreScene) { in PreExecuteFrame()
692 …DefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in ProcessSlotSubmeshes() argument
699 dataStoreCamera, dataStoreMaterial, cameraIndex, rsi, sortedSlotSubmeshes_); in ProcessSlotSubmeshes()
H A Drender_node_default_env.h69 …RenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCamera);
H A Drender_node_camera_cubemap.h92 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
H A Drender_node_default_camera_controller.h152 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
H A Drender_node_camera_single_post_process.h91 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
H A Drender_node_default_material_deferred_shading.h102 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.h56 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
83 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,
H A Drender_node_scene_util.cpp244 …d RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
258 …if (const auto& cameras = dataStoreCamera.GetCameras(); cameraId < static_cast<uint32_t>(cameras.s… in GetRenderSlotSubmeshes()
437 …nderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, in GetRenderSlotSubmeshes() argument
442 dataStoreCamera, dataStoreMaterial, cameraId, renderSlotInfo, refSubmeshIndices); in GetRenderSlotSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_render_preprocessor_system.h42 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
H A Dintf_render_system.h43 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp62 DECL_PROPERTY2(IRenderPreprocessorSystem::Properties, dataStoreCamera, "dataStoreCamera", 0)
208 properties_.dataStoreCamera = in->dataStoreCamera; in SetProperties()
222 dsCamera_ = CreateIfNeeded(manager, dsCamera_, properties_.dataStoreCamera); in SetDataStorePointers()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h147 virtual void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera,

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