Home
last modified time | relevance | path

Searched refs:defaultBuffer (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp332 buffer = defaultBuffer; in GetSceneBufferHandles()
336 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles()
337 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles()
340 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles()
341 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles()
373 buffer = defaultBuffer; in GetSceneCameraBufferHandles()
377 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles()
378 checkValidity(defaultBuffer, valid, buffers.environment); in GetSceneCameraBufferHandles()
379 checkValidity(defaultBuffer, valid, buffers.fog); in GetSceneCameraBufferHandles()
380 checkValidity(defaultBuffer, valid, buffers.postProcess); in GetSceneCameraBufferHandles()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp96 buffers_.defaultBuffer = gpuResourceMgr.GetBufferHandle("CORE_DEFAULT_GPU_BUFFER"); in InitNode()
384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() argument
387 buffer = defaultBuffer; in GetSceneUniformBuffers()
391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers()
392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers()
393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers()
412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() argument
415 buffer = defaultBuffer; in GetCameraUniformBuffers()
419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
H A Drender_node_default_material_deferred_shading.h68 RENDER_NS::RenderHandle defaultBuffer; member
H A Drender_node_default_depth_render_slot.h58 RENDER_NS::RenderHandle defaultBuffer; member
H A Drender_node_default_material_render_slot.h82 RENDER_NS::RenderHandle defaultBuffer; member