Searched refs:defaultBuffer (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 332 buffer = defaultBuffer; in GetSceneBufferHandles() 336 checkValidity(defaultBuffer, valid, buffers.camera); in GetSceneBufferHandles() 337 checkValidity(defaultBuffer, valid, buffers.material); in GetSceneBufferHandles() 340 checkValidity(defaultBuffer, valid, buffers.mesh); in GetSceneBufferHandles() 341 checkValidity(defaultBuffer, valid, buffers.skinJoint); in GetSceneBufferHandles() 373 buffer = defaultBuffer; in GetSceneCameraBufferHandles() 377 checkValidity(defaultBuffer, valid, buffers.generalData); in GetSceneCameraBufferHandles() 378 checkValidity(defaultBuffer, valid, buffers.environment); in GetSceneCameraBufferHandles() 379 checkValidity(defaultBuffer, valid, buffers.fog); in GetSceneCameraBufferHandles() 380 checkValidity(defaultBuffer, valid, buffers.postProcess); in GetSceneCameraBufferHandles() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 96 buffers_.defaultBuffer = gpuResourceMgr.GetBufferHandle("CORE_DEFAULT_GPU_BUFFER"); in InitNode() 384 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetSceneUniformBuffers() argument 387 buffer = defaultBuffer; in GetSceneUniformBuffers() 391 checkValidity(buffers_.defaultBuffer, valid, buffers_.camera); in GetSceneUniformBuffers() 392 checkValidity(buffers_.defaultBuffer, valid, buffers_.mesh); in GetSceneUniformBuffers() 393 checkValidity(buffers_.defaultBuffer, valid, buffers_.skinJoint); in GetSceneUniformBuffers() 412 auto checkValidity = [](const RenderHandle defaultBuffer, bool& valid, RenderHandle& buffer) { in GetCameraUniformBuffers() argument 415 buffer = defaultBuffer; in GetCameraUniformBuffers() 419 checkValidity(buffers_.defaultBuffer, valid, buffers_.generalData); in GetCameraUniformBuffers()
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H A D | render_node_default_material_deferred_shading.h | 68 RENDER_NS::RenderHandle defaultBuffer; member
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H A D | render_node_default_depth_render_slot.h | 58 RENDER_NS::RenderHandle defaultBuffer; member
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H A D | render_node_default_material_render_slot.h | 82 RENDER_NS::RenderHandle defaultBuffer; member
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