Searched refs:defaultPlHandle (Results 1 – 6 of 6) sorted by relevance
339 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()341 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()466 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
74 RENDER_NS::RenderHandle defaultPlHandle; member
169 RENDER_NS::RenderHandle defaultPlHandle; member
428 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()430 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()490 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()
99 RENDER_NS::RenderHandle defaultPlHandle; member
658 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()660 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()752 currPl = RenderHandleUtil::IsValid(currPl) ? currPl : allShaderData_.defaultPlHandle; in CreateNewPso()