Searched refs:defaultSceneTypeAndDeviceKey (Results 1 – 1 of 1) sorted by relevance
297 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChainDynamic() local307 sceneTypeToEffectChainMap_[defaultSceneTypeAndDeviceKey]) { in CreateAudioEffectChainDynamic()408 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in ReleaseAudioEffectChainDynamic() local416 sceneTypeToEffectChainMap_[defaultSceneTypeAndDeviceKey]) { in ReleaseAudioEffectChainDynamic()438 if (!sceneTypeToEffectChainMap_.count(defaultSceneTypeAndDeviceKey)) { in ReleaseAudioEffectChainDynamic()1222 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() local1233 return sceneTypeAndDeviceKey == defaultSceneTypeAndDeviceKey; in CheckSceneTypeMatch()1272 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChain() local1300 sceneTypeToEffectChainMap_[defaultSceneTypeAndDeviceKey] = audioEffectChain; in CreateAudioEffectChain()1304 audioEffectChain = sceneTypeToEffectChainMap_[defaultSceneTypeAndDeviceKey]; in CreateAudioEffectChain()[all …]