Searched refs:defaultShader (Results 1 – 2 of 2) sorted by relevance
70 RENDER_NS::RenderHandle defaultShader; member
338 … HashCombine(ssd.hash, ((ssd.defaultShader.id << 32U) | (ssd.defaultShaderState.id & 0xFFFFffff))); in RenderSubmeshes()489 currShader = RenderHandleUtil::IsValid(currShader) ? currShader : ssd.defaultShader; in CreateNewPso()