Home
last modified time | relevance | path

Searched refs:defaultShader (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h70 RENDER_NS::RenderHandle defaultShader; member
H A Drender_node_default_shadow_render_slot.cpp338 … HashCombine(ssd.hash, ((ssd.defaultShader.id << 32U) | (ssd.defaultShaderState.id & 0xFFFFffff))); in RenderSubmeshes()
489 currShader = RenderHandleUtil::IsValid(currShader) ? currShader : ssd.defaultShader; in CreateNewPso()