Searched refs:defaultShaderState (Results 1 – 2 of 2) sorted by relevance
71 RENDER_NS::RenderHandle defaultShaderState; member
338 … HashCombine(ssd.hash, ((ssd.defaultShader.id << 32U) | (ssd.defaultShaderState.id & 0xFFFFffff))); in RenderSubmeshes()492 currState = RenderHandleUtil::IsValid(currState) ? currState : ssd.defaultShaderState; in CreateNewPso()