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Searched refs:defaultShaderState (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h71 RENDER_NS::RenderHandle defaultShaderState; member
H A Drender_node_default_shadow_render_slot.cpp338 … HashCombine(ssd.hash, ((ssd.defaultShader.id << 32U) | (ssd.defaultShaderState.id & 0xFFFFffff))); in RenderSubmeshes()
492 currState = RenderHandleUtil::IsValid(currState) ? currState : ssd.defaultShaderState; in CreateNewPso()