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Searched refs:defaultSpecilizationConstants (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp363 …t maxSpecializations = Math::min(maxFlagCount, allShaderData_.defaultSpecilizationConstants.size()… in GetPsoHandle()
365 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetPsoHandle()
381 …ShaderSpecializationConstantDataView specialization { allShaderData_.defaultSpecilizationConstants, in GetPsoHandle()
393 allShaderData_.defaultSpecilizationConstants = {}; in CreateDefaultShaderData()
405 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()
406 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()
407 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.cpp442 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()
443 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()
444 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()
525 … CORE_ASSERT(allShaderData_.defaultSpecilizationConstants.size() <= maxSpecializationFlagCount); in GetSubmeshPso()
527 … Math::min(maxSpecializationFlagCount, allShaderData_.defaultSpecilizationConstants.size()); in GetSubmeshPso()
529 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetSubmeshPso()
546 … ShaderSpecializationConstantDataView spec { { allShaderData_.defaultSpecilizationConstants.data(), in GetSubmeshPso()
H A Drender_node_default_depth_render_slot.cpp354 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()
355 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()
356 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()
359 … Math::min(static_cast<uint32_t>(allShaderData_.defaultSpecilizationConstants.size()), in CreateDefaultShaderData()
496 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetShaderSpecializationView()
512 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()
H A Drender_node_default_material_render_slot.cpp673 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()
674 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()
675 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()
678 … Math::min(static_cast<uint32_t>(allShaderData_.defaultSpecilizationConstants.size()), in CreateDefaultShaderData()
793 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetShaderSpecializationView()
818 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()
H A Drender_node_default_material_deferred_shading.h89 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
H A Drender_node_default_depth_render_slot.h77 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
H A Drender_node_default_shadow_render_slot.h172 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
H A Drender_node_default_material_render_slot.h102 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member