Searched refs:defaultSpecilizationConstants (Results 1 – 8 of 8) sorted by relevance
363 …t maxSpecializations = Math::min(maxFlagCount, allShaderData_.defaultSpecilizationConstants.size()… in GetPsoHandle()365 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetPsoHandle()381 …ShaderSpecializationConstantDataView specialization { allShaderData_.defaultSpecilizationConstants, in GetPsoHandle()393 allShaderData_.defaultSpecilizationConstants = {}; in CreateDefaultShaderData()405 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()406 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()407 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()
442 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()443 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()444 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()525 … CORE_ASSERT(allShaderData_.defaultSpecilizationConstants.size() <= maxSpecializationFlagCount); in GetSubmeshPso()527 … Math::min(maxSpecializationFlagCount, allShaderData_.defaultSpecilizationConstants.size()); in GetSubmeshPso()529 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetSubmeshPso()546 … ShaderSpecializationConstantDataView spec { { allShaderData_.defaultSpecilizationConstants.data(), in GetSubmeshPso()
354 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()355 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()356 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()359 … Math::min(static_cast<uint32_t>(allShaderData_.defaultSpecilizationConstants.size()), in CreateDefaultShaderData()496 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetShaderSpecializationView()512 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()
673 allShaderData_.defaultSpecilizationConstants.resize(sscv.constants.size()); in CreateDefaultShaderData()674 …for (uint32_t idx = 0; idx < (uint32_t)allShaderData_.defaultSpecilizationConstants.size(); ++idx)… in CreateDefaultShaderData()675 allShaderData_.defaultSpecilizationConstants[idx] = sscv.constants[idx]; in CreateDefaultShaderData()678 … Math::min(static_cast<uint32_t>(allShaderData_.defaultSpecilizationConstants.size()), in CreateDefaultShaderData()793 const auto& ref = allShaderData_.defaultSpecilizationConstants[idx]; in GetShaderSpecializationView()818 …return { { allShaderData_.defaultSpecilizationConstants.data(), specializationData_.maxSpecializat… in GetShaderSpecializationView()
89 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
77 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
172 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member
102 BASE_NS::vector<RENDER_NS::ShaderSpecialization::Constant> defaultSpecilizationConstants; member