Searched refs:degree_ (Results 1 – 7 of 7) sorted by relevance
40 : RSDrawingFilterOriginal(nullptr), degree_(degree), flyMode_(flyMode) in RSFlyOutShaderFilter()45 hash_ = SkOpts::hash(°ree_, sizeof(degree_), hash_); in RSFlyOutShaderFilter()54 return "RSFlyOutShaderFilter " + std::to_string(degree_); in GetDescription()59 return degree_; in GetDegree()84 float flyOutOffsetOne = FLYOUT_DEFORM_PERCENTAGE_ONE * deformWidth * degree_; in CalculateDeformation()85 float flyOutOffsetTwo = FLYOUT_DEFORM_PERCENTAGE_TWO * deformWidth * degree_; in CalculateDeformation()86 float flyInOffsetOne = FLYIN_DEFORM_PERCENTAGE_ONE * deformWidth * (1.0 - degree_); in CalculateDeformation()87 float flyInOffsetTwo = FLYIN_DEFORM_PERCENTAGE_TWO * deformWidth * (1.0 - degree_); in CalculateDeformation()88 float flyInOffsetHeight = FLYIN_DEFORM_PERCENTAGE_HEIGHT * deformHeight * (1.0 - degree_); in CalculateDeformation()
33 switch (degree_) { in InitRotation()70 degree_ = degree; in SetDegree()85 …if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0 || degree_ == UI_ROTATION_DEGREE::UI_ROTATION_180… in RotateWidthHeight()101 if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0) { in RotateBuffer()126 if (degree_ == UI_ROTATION_DEGREE::UI_ROTATION_0) { in RotateXY()
57 UI_ROTATION_DEGREE degree_ {UI_ROTATION_DEGREE::UI_ROTATION_0};
33 degree_ = degree; in SetDegree()38 return degree_; in GetDegree()52 float degree_ = 0.0f;
66 degree_ = UIEffect::GetLimitedPara(degree, BRIGHTNESS_BLENDER_LIMITS); in SetDegree()71 return degree_; in GetDegree()118 float degree_ = 0.0f; variable
28 RSFlyOutShaderFilter(float degree_, uint32_t flyMode_);52 float degree_ = 0.0f;
60 effectFilter.degree_ = 1.0f;181 std::string result = "RSFlyOutShaderFilter " + std::to_string(effectFilter.degree_);