Home
last modified time | relevance | path

Searched refs:depthStencil (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h679 …expr explicit ClearValue(const ClearDepthStencilValue& depthStencil) : depthStencil { depthStencil in ClearValue() argument
683 constexpr ClearValue(float depth, uint32_t stencil) : depthStencil { depth, stencil } {}; in ClearValue()
688 ClearDepthStencilValue depthStencil; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_parser_util.cpp251 context.data.clearValue.depthStencil.depth = pos->array_[0].as_number<float>(); in FromJson()
259 context.data.clearValue.depthStencil.stencil = pos->array_[1].as_number<uint32_t>(); in FromJson()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1369 … PLUGIN_STATIC_ASSERT(sizeof(clearValue.depthStencil) == sizeof(ref.clearValue.depthStencil)); in RenderCommand()
1370 clearValue.depthStencil.depth = ref.clearValue.depthStencil.depth; in RenderCommand()
1371 clearValue.depthStencil.stencil = ref.clearValue.depthStencil.stencil; in RenderCommand()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp130 attRef.clearValue.depthStencil = camera.clearDepthStencil; in UpdateCustomCameraLoadStore()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1312 glClearBufferfi(GL_DEPTH_STENCIL, 0, ref.clearValue.depthStencil.depth, in HandleDepthAttachment()
1313 static_cast<GLint>(ref.clearValue.depthStencil.stencil)); in HandleDepthAttachment()
1315 glClearBufferfv(GL_DEPTH, 0, &ref.clearValue.depthStencil.depth); in HandleDepthAttachment()
1317 …glClearBufferiv(GL_STENCIL, 0, reinterpret_cast<const GLint*>(&ref.clearValue.depthStencil.stencil… in HandleDepthAttachment()