Searched refs:disappearConfig (Results 1 – 3 of 3) sorted by relevance
173 std::shared_ptr<TextEngine::SymbolAnimationConfig>& disappearConfig) in SetDisappearConfig() argument175 if (symbolAnimationConfig == nullptr || disappearConfig == nullptr) { in SetDisappearConfig()181 disappearConfig->repeatCount = symbolAnimationConfig->repeatCount; in SetDisappearConfig()182 disappearConfig->animationMode = symbolAnimationConfig->animationMode; in SetDisappearConfig()184 disappearConfig->symbolSpanId = symbolAnimationConfig->symbolSpanId; in SetDisappearConfig()185 disappearConfig->commonSubType = symbolAnimationConfig->commonSubType; in SetDisappearConfig()194 disappearConfig->symbolNodes.push_back(symbolNode); in SetDisappearConfig()199 disappearConfig->numNodes = numNodes; in SetDisappearConfig()201 disappearConfig->animationMode = animationLevelNum > 0 ? 0 : 1; in SetDisappearConfig()209 if (SetDisappearConfig(symbolAnimationConfig, disappearConfig)) { in SetReplaceAnimation()[all …]
123 std::shared_ptr<TextEngine::SymbolAnimationConfig>& disappearConfig);
248 auto disappearConfig = std::make_shared<TextEngine::SymbolAnimationConfig>(); variable259 bool flag3 = symbolAnimation.SetDisappearConfig(nullptrConfig, disappearConfig);262 bool flag4 = symbolAnimation.SetDisappearConfig(symbolAnimationConfig, disappearConfig);281 auto disappearConfig = std::make_shared<TextEngine::SymbolAnimationConfig>(); variable290 bool flag1 = symbolAnimation.SetDisappearConfig(symbolAnimationConfig, disappearConfig);