Searched refs:disappearingTransitionCount_ (Results 1 – 7 of 7) sorted by relevance
111 target->disappearingTransitionCount_++; in OnAttach()113 target->disappearingTransitionCount_); in OnAttach()130 target->disappearingTransitionCount_--; in OnDetach()132 target->disappearingTransitionCount_); in OnDetach()133 if (target->disappearingTransitionCount_ == 0) { in OnDetach()
667 node->disappearingTransitionCount_ = 1;670 node->disappearingTransitionCount_ = 0;1516 nodeTest->disappearingTransitionCount_ = 1;1628 nodeTest->disappearingTransitionCount_ = 1;1638 nodeTest->disappearingTransitionCount_ = 0;1689 nodeTest->disappearingTransitionCount_ = 1;1698 nodeTest->disappearingTransitionCount_ = 0;1701 renderNodeTest2->disappearingTransitionCount_ = 1;1709 renderNodeTest3->disappearingTransitionCount_ = 0;
761 node->disappearingTransitionCount_ = 1;764 node->disappearingTransitionCount_ = 0;
512 return disappearingTransitionCount_ > 0; in HasTransitionOutAnimation()658 int disappearingTransitionCount_ = 0; variable
5722 if (isTransitionIn && disappearingTransitionCount_ == 0 && appearingTransitionCount_ == 0) {5758 if (transitionUserCallback_ && !disappearingTransitionCount_) {5776 ++disappearingTransitionCount_;5793 if (hasDefaultTransition_ && transitionEffect_ && disappearingTransitionCount_ == 0 &&5829 --disappearingTransitionCount_;5831 if (disappearingTransitionCount_ > 0) {5834 if (disappearingTransitionCount_ < 0) {5835 disappearingTransitionCount_ = 0;
958 uint32_t disappearingTransitionCount_ = 0; variable
3429 if (disappearingTransitionCount_ > 0) { in HasDisappearingTransition()