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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp288 …const bool discardedMat = (submeshMatData.renderMaterialFlags & renderSlotInfo.materialDiscardFlag… in GetRenderSlotSubmeshes() local
289 if ((camLayerMask & submesh.layerMask) && notCulled && (!discardedMat)) { in GetRenderSlotSubmeshes()