Searched refs:discardedMat (Results 1 – 1 of 1) sorted by relevance
288 …const bool discardedMat = (submeshMatData.renderMaterialFlags & renderSlotInfo.materialDiscardFlag… in GetRenderSlotSubmeshes() local289 if ((camLayerMask & submesh.layerMask) && notCulled && (!discardedMat)) { in GetRenderSlotSubmeshes()