Searched refs:displayRender (Results 1 – 8 of 8) sorted by relevance
50 auto displayRender = AceType::DynamicCast<RenderDisplay>(GetRenderNode()); in PerformBuild() local51 if (displayRender) { in PerformBuild()52 displayRender->GetOpacityCallbacks(); in PerformBuild()54 displayRender->UpdateOpacity(displayRender->GetOpacity()); in PerformBuild()
216 if (!buttonData.displayRender) { in InitButton()219 AddChild(buttonData.displayRender); in InitButton()220 buttonData.displayRender->Attach(GetContext()); in InitButton()231 buttonData.displayRender->AddChild(buttonData.hotBoxRender); in InitButton()245 buttonData.displayRender->Update(buttonData.displayComponent); in InitButton()506 buttonData.displayRender->Layout(layoutParam); in LayoutButton()513 + buttonData.displayRender->GetLayoutSize().Width()); in LayoutButton()516 buttonData.displayRender->SetPosition(Offset(deltaX, deltaY)); in LayoutButton()991 offset = leftButtonData_.displayRender->GetPosition(); in UpdateButtonFocus()992 layoutSize = leftButtonData_.displayRender->GetLayoutSize(); in UpdateButtonFocus()[all …]
63 RefPtr<RenderDisplay> displayRender; member
111 auto displayRender = displayElement->GetRenderNode(); in CreateCardAnimation() local112 if (!displayRender) { in CreateCardAnimation()129 CreateCardOpacityAnimation(displayRender); in CreateCardAnimation()189 void CardTransitionController::CreateCardOpacityAnimation(RefPtr<RenderNode>& displayRender) in CreateCardOpacityAnimation() argument209 …opacityAnimation->AddListener([displayWeak = AceType::WeakClaim(AceType::RawPtr(displayRender))](u… in CreateCardOpacityAnimation()
46 void CreateCardOpacityAnimation(RefPtr<RenderNode>& displayRender);
224 auto displayRender = DynamicCast<RenderDisplay>(displayElement->GetRenderNode()); in SetVisible() local225 if (!displayRender) { in SetVisible()230 displayRender->UpdateOpacity(MAX_OPACITY); in SetVisible()232 displayRender->UpdateOpacity(MIN_OPACITY); in SetVisible()
134 auto displayRender = AceType::DynamicCast<RenderDisplay>(parent); in SetOpacityCallback() local135 if (displayRender) { in SetOpacityCallback()136 … opacityCallback_ = [weak = AceType::WeakClaim(AceType::RawPtr(displayRender))](double value) { in SetOpacityCallback()
1617 auto displayRender = AceType::DynamicCast<RenderDisplay>(textureRender->GetFirstChild()); in CreateChild() local1618 if (!displayRender) { in CreateChild()1621 uint8_t opacity = displayRender->GetOpacity(); in CreateChild()