Searched refs:doAnimate_ (Results 1 – 5 of 5) sorted by relevance
68 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);373 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);388 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);403 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);418 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);433 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);448 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);463 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);478 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);493 ASSERT_FALSE(rsRenderServiceVisitor.doAnimate_);[all …]
53 doAnimate_ = doAnimate; in SetAnimateState()74 bool doAnimate_ = false; variable
78 doAnimate_ = doAnimate; in SetAnimateState()101 return doAnimate_; in GetAnimateState()338 bool doAnimate_ = false; variable
245 if (!node.GetOcclusionVisible() && !doAnimate_ && RSSystemProperties::GetOcclusionEnabled()) { in ProcessSurfaceRenderNode()
210 doAnimate_ = visitor.doAnimate_; in RSUniRenderVisitor()1031 node.SetFoldStatusChanged(doAnimate_ && in UpdateRotationStatusForEffectNode()