Searched refs:dragAlpha_ (Results 1 – 3 of 3) sorted by relevance
66 ringBgPaint.setAlpha(RING_BG_BLUR_ALPHA * dragAlpha_ * exitAlpha_); in PaintRing()76 ringPaint.setAlpha(ringAlpha * dragAlpha_ * exitAlpha_); in PaintRing()92 ringBgPen.SetAlpha(RING_BG_BLUR_ALPHA * dragAlpha_ * exitAlpha_); in PaintRing()105 ringPen.SetAlpha(ringAlpha * dragAlpha_ * exitAlpha_); in PaintRing()
319 dragAlpha_ = percent; in SetDragDistance()322 para.alpha = floor(UINT8_MAX * dragAlpha_); in SetDragDistance()333 dragAlpha_ = 1.0; in SetDragDistance()
112 double dragAlpha_ = 1.0; // Alpha effect for ring and comet variable