Searched refs:dragFRCSceneCallback_ (Results 1 – 6 of 6) sorted by relevance
638 if (dragFRCSceneCallback_) { in HandleDragStart()639 dragFRCSceneCallback_(0, NG::SceneStatus::START); in HandleDragStart()667 if (dragFRCSceneCallback_) { in HandleDragUpdate()668 dragFRCSceneCallback_(NearZero(info.GetMainDelta()) ? info.GetMainVelocity() in HandleDragUpdate()677 if (dragFRCSceneCallback_) { in HandleDragEnd()678 dragFRCSceneCallback_(0, NG::SceneStatus::END); in HandleDragEnd()
308 dragFRCSceneCallback_ = std::move(dragFRCSceneCallback); in SetDragFRCSceneCallback()485 DragFRCSceneCallback dragFRCSceneCallback_; variable
351 if (dragFRCSceneCallback_) { in HandleDragStart()352 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::START); in HandleDragStart()550 if (dragFRCSceneCallback_) { in HandleDragUpdate()551 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::RUNNING); in HandleDragUpdate()591 if (dragFRCSceneCallback_) { in HandleDragEnd()592 dragFRCSceneCallback_(info.GetMainVelocity(), NG::SceneStatus::END); in HandleDragEnd()
469 dragFRCSceneCallback_ = std::move(dragFRCSceneCallback); in SetDragFRCSceneCallback()576 DragFRCSceneCallback dragFRCSceneCallback_; variable
346 if (dragFRCSceneCallback_) { in HandleDragStart()347 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::START); in HandleDragStart()392 if (dragFRCSceneCallback_) { in HandleDragUpdate()393 dragFRCSceneCallback_(currentVelocity_, NG::SceneStatus::RUNNING); in HandleDragUpdate()449 if (dragFRCSceneCallback_) { in HandleDragEnd()450 dragFRCSceneCallback_(info.GetMainVelocity(), NG::SceneStatus::END); in HandleDragEnd()
425 dragFRCSceneCallback_ = std::move(dragFRCSceneCallback); in SetDragFRCSceneCallback()574 DragFRCSceneCallback dragFRCSceneCallback_; variable