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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp129 const uint64_t dsHash = hash(state.depthStencilState); in hash() local
131 …uint64_t finalHash = (iaHash << HASH_IA_SHIFT) | (rsHash << HASH_RS_SHIFT) | (dsHash << HASH_DS_SH… in hash()