Searched refs:dsLight (Results 1 – 2 of 2) sorted by relevance
43 … static BASE_NS::Math::Vec4 GetShadowAtlasSizeInvSize(const IRenderDataStoreDefaultLight& dsLight) in CORE3D_BEGIN_NAMESPACE()45 const BASE_NS::Math::UVec2 shadowQualityRes = dsLight.GetShadowQualityResolution(); in CORE3D_BEGIN_NAMESPACE()46 const uint32_t shadowCount = dsLight.GetLightCounts().shadowCount; in CORE3D_BEGIN_NAMESPACE()
143 const IRenderDataStoreDefaultLight* dsLight = in ExecuteFrame() local176 const Math::Mat4X4 shadowBias = GetShadowBiasMatrix(dsLight, currCamera); in ExecuteFrame()