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Searched refs:dsLight (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h43 … static BASE_NS::Math::Vec4 GetShadowAtlasSizeInvSize(const IRenderDataStoreDefaultLight& dsLight) in CORE3D_BEGIN_NAMESPACE()
45 const BASE_NS::Math::UVec2 shadowQualityRes = dsLight.GetShadowQualityResolution(); in CORE3D_BEGIN_NAMESPACE()
46 const uint32_t shadowCount = dsLight.GetLightCounts().shadowCount; in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_cameras.cpp143 const IRenderDataStoreDefaultLight* dsLight = in ExecuteFrame() local
176 const Math::Mat4X4 shadowBias = GetShadowBiasMatrix(dsLight, currCamera); in ExecuteFrame()