Searched refs:dynamicBarrierVertexBufferCount (Results 1 – 1 of 1) sorted by relevance
787 uint32_t dynamicBarrierVertexBufferCount = 0; in BindVertexBuffers() local798 … dynamicBarrierVertexBuffers[dynamicBarrierVertexBufferCount++] = { currVbHandle, 0, in BindVertexBuffers()805 if (stateData_.renderPassHasBegun && (dynamicBarrierVertexBufferCount > 0)) { in BindVertexBuffers()807 … stateData_.currentBarrierPoint->vertexIndexBarrierCount += dynamicBarrierVertexBufferCount; in BindVertexBuffers()809 …ertexInputBufferBarriers_.resize(currCount + static_cast<size_t>(dynamicBarrierVertexBufferCount)); in BindVertexBuffers()810 for (uint32_t dynIdx = 0; dynIdx < dynamicBarrierVertexBufferCount; ++dynIdx) { in BindVertexBuffers()