/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.cpp | 70 const array_view<const DynamicStateEnum> dynamicStates, in HashGraphicsShader() argument 74 for (const auto& ref : dynamicStates) { in HashGraphicsShader() 246 … const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl() argument 308 psoCreationData.dynamicStates = { dynamicStates.cbegin(), dynamicStates.cend() }; in GetGraphicsPsoHandleImpl() 320 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument 330 shaderHandle, gfxStateHandle, pl, vidView, shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle() 337 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument 340 shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle() 346 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument 349 shaderSpecialization, dynamicStates, &graphicsState); in GetGraphicsPsoHandle() [all …]
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H A D | node_context_pso_manager.h | 69 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 73 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 77 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override; 102 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* graphicsStat… 135 BASE_NS::vector<DynamicStateEnum> dynamicStates; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_node_context_pso_manager.h | 80 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0; 96 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0; 112 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.cpp | 101 DynamicStateFlags GetDynamicStateFlags(const array_view<const DynamicStateEnum> dynamicStates) in GetDynamicStateFlags() argument 104 for (const auto& ref : dynamicStates) { in GetDynamicStateFlags() 155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES() argument 170 plat_.dynamicStateFlags = GetDynamicStateFlags(dynamicStates); in GraphicsPipelineStateObjectGLES()
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H A D | pipeline_state_object_gles.h | 53 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | device_gles.h | 157 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | device_gles.cpp | 2139 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject() argument 2146 …vertexInputDeclaration, specializationConstants, dynamicStates, renderPassDesc, renderPassSubpassD… in CreateGraphicsPipelineStateObject()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_node_fullscreen_generic.cpp | 161 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandle() local 196 specialization, { dynamicStates, dynamicStateCount }); in GetPsoHandle() 214 …pipelineData_.graphicsState, pipelineData_.pipelineLayout, {}, {}, { dynamicStates, dynamicStateCo… in GetPsoHandle()
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H A D | render_node_shader_passes_generic.cpp | 354 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandleGraphics() local 360 shader, gfxStateHandle, pipelineLayout, {}, {}, { dynamicStates, dynamicStateCount }); in GetPsoHandleGraphics()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.h | 46 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | pipeline_state_object_vk.cpp | 178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk() argument 316 …ynamicStateCount = Math::min(MAX_DYNAMIC_STATE_COUNT, static_cast<uint32_t>(dynamicStates.size())); in GraphicsPipelineStateObjectVk() 319 vkDynamicStates[idx] = (VkDynamicState)dynamicStates[idx]; in GraphicsPipelineStateObjectVk()
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H A D | device_vk.h | 166 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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H A D | device_vk.cpp | 1318 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject() argument 1325 …vertexInputDeclaration, specializationConstants, dynamicStates, renderPassDesc, renderPassSubpassD… in CreateGraphicsPipelineStateObject()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | device.h | 228 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
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