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Searched refs:dynamicStates (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp70 const array_view<const DynamicStateEnum> dynamicStates, in HashGraphicsShader() argument
74 for (const auto& ref : dynamicStates) { in HashGraphicsShader()
246 … const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) in GetGraphicsPsoHandleImpl() argument
308 psoCreationData.dynamicStates = { dynamicStates.cbegin(), dynamicStates.cend() }; in GetGraphicsPsoHandleImpl()
320 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument
330 shaderHandle, gfxStateHandle, pl, vidView, shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle()
337 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument
340 shaderSpecialization, dynamicStates, nullptr); in GetGraphicsPsoHandle()
346 const array_view<const DynamicStateEnum> dynamicStates) in GetGraphicsPsoHandle() argument
349 shaderSpecialization, dynamicStates, &graphicsState); in GetGraphicsPsoHandle()
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H A Dnode_context_pso_manager.h69 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
73 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
77 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) override;
102 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* graphicsStat…
135 BASE_NS::vector<DynamicStateEnum> dynamicStates; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h80 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
96 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
112 const BASE_NS::array_view<const DynamicStateEnum> dynamicStates) = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp101 DynamicStateFlags GetDynamicStateFlags(const array_view<const DynamicStateEnum> dynamicStates) in GetDynamicStateFlags() argument
104 for (const auto& ref : dynamicStates) { in GetDynamicStateFlags()
155 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectGLES() argument
170 plat_.dynamicStateFlags = GetDynamicStateFlags(dynamicStates); in GraphicsPipelineStateObjectGLES()
H A Dpipeline_state_object_gles.h53 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
H A Ddevice_gles.h157 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
H A Ddevice_gles.cpp2139 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject() argument
2146 …vertexInputDeclaration, specializationConstants, dynamicStates, renderPassDesc, renderPassSubpassD… in CreateGraphicsPipelineStateObject()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_fullscreen_generic.cpp161 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandle() local
196 specialization, { dynamicStates, dynamicStateCount }); in GetPsoHandle()
214 …pipelineData_.graphicsState, pipelineData_.pipelineLayout, {}, {}, { dynamicStates, dynamicStateCo… in GetPsoHandle()
H A Drender_node_shader_passes_generic.cpp354 …constexpr DynamicStateEnum dynamicStates[] = { CORE_DYNAMIC_STATE_ENUM_VIEWPORT, CORE_DYNAMIC_STAT… in GetPsoHandleGraphics() local
360 shader, gfxStateHandle, pipelineLayout, {}, {}, { dynamicStates, dynamicStateCount }); in GetPsoHandleGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h46 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
H A Dpipeline_state_object_vk.cpp178 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in GraphicsPipelineStateObjectVk() argument
316 …ynamicStateCount = Math::min(MAX_DYNAMIC_STATE_COUNT, static_cast<uint32_t>(dynamicStates.size())); in GraphicsPipelineStateObjectVk()
319 vkDynamicStates[idx] = (VkDynamicState)dynamicStates[idx]; in GraphicsPipelineStateObjectVk()
H A Ddevice_vk.h166 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…
H A Ddevice_vk.cpp1318 const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, in CreateGraphicsPipelineStateObject() argument
1325 …vertexInputDeclaration, specializationConstants, dynamicStates, renderPassDesc, renderPassSubpassD… in CreateGraphicsPipelineStateObject()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h228 …const BASE_NS::array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassD…