Searched refs:each_point_move (Results 1 – 1 of 1) sorted by relevance
557 auto each_point_move = element.second.GetY(); in CalculateTruthFingers() local558 if (GreatNotEqual(each_point_move, 0.0) && isDirectionUp) { in CalculateTruthFingers()559 totalDistance += each_point_move; in CalculateTruthFingers()560 } else if (LessNotEqual(each_point_move, 0.0) && !isDirectionUp) { in CalculateTruthFingers()561 totalDistance -= each_point_move; in CalculateTruthFingers()