Searched refs:ecsListener_ (Results 1 – 4 of 4) sorted by relevance
92 if (auto ecsListener = ecsListener_.lock()) { in SCENE_BEGIN_NAMESPACE()107 ecsListener_ = ecsListener; in SCENE_BEGIN_NAMESPACE()156 if (auto ecsListener = ecsListener_.lock()) { in SCENE_BEGIN_NAMESPACE()179 BASE_NS::weak_ptr<SCENE_NS::EcsListener> ecsListener_; in SCENE_BEGIN_NAMESPACE() local232 ecsListener_ = ecsListener; in SetCommonListener()379 BASE_NS::weak_ptr<SCENE_NS::EcsListener> ecsListener_; variable
290 if (auto ecsListener = ecsListener_.lock()) { in SetEntity()582 ->SetCommonListener(ecsListener_.lock()); in GatherAnimationTracks()986 if (auto ecsListener = ecsListener_.lock()) { in Destroy()
374 return ecsListener_; in GetCommonEcsListener()582 BASE_NS::shared_ptr<SCENE_NS::EcsListener> ecsListener_; variable
410 if (ecsListener_ && ecsListener_->IsCallbackActive()) { in ProcessEvents()433 if (!ecsListener_) { in CreateDefaultEcs()434 ecsListener_ = BASE_NS::shared_ptr<SCENE_NS::EcsListener>(new SCENE_NS::EcsListener()); in CreateDefaultEcs()436 ecsListener_->SetEcs(ecs_); in CreateDefaultEcs()779 ecsListener_->Reset(); in ResetScene()