/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/test/unittest/animation/ |
H A D | rs_render_transition_test.cpp | 47 : RSRenderTransition(id, effects, isTransitionIn) in RSRenderTransitionMock() 88 std::vector<std::shared_ptr<RSRenderTransitionEffect>> effects; variable 89 effects.emplace_back(fadeEffect); 106 std::vector<std::shared_ptr<RSRenderTransitionEffect>> effects; variable 107 effects.emplace_back(fadeEffect); 134 effects.emplace_back(fadeEffect); 152 effects.emplace_back(fadeEffect); 198 effects.emplace_back(fadeEffect); 211 RSMarshallingHelper::Marshalling(parcel1, effects); 218 RSMarshallingHelper::Marshalling(parcel2, effects); [all …]
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/ohos5.0/docs/en/application-dev/arkts-utils/ |
H A D | arkts-module-side-effects.md | 12 … loaded!"); // The code is executed immediately after being imported, which may cause side effects. 24 **Side effects** 62 …ted module may directly operate global variables to change the global state and cause side effects. 95 **Side effects** 101 Code that may cause side effects is placed inside a function or method and executed only when neces… 175 **Side effects** 183 Code that may cause side effects is placed inside a function or method and executed only when neces… 236 **Side effects** 265 **Side effects** 291 **Side effects** [all …]
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | shared_transition_controller.cpp | 173 std::vector<RefPtr<SharedTransitionEffect>>& effects, RefPtr<OverlayElement>& overlay) in CheckAndCreateTransition() argument 176 for (auto& effect : effects) { in CheckAndCreateTransition() 201 std::vector<RefPtr<SharedTransitionEffect>> effects; in PrepareTransition() local 227 effects.push_back(effect); in PrepareTransition() 253 effects.push_back(effect); in PrepareTransition() 259 hasShared = CheckAndCreateTransition(effects, overlay); in PrepareTransition()
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/ohos5.0/docs/en/application-dev/reference/apis-arkui/arkui-ts/ |
H A D | ts-basic-svg.md | 28 …rix\>, \<feFlood\>, where \<filter\> defines the filter area, and other tags define filter effects. 33 …ut, which can be SourceGraphic, SourceAlpha, or result from other filter effects.<br> **result**: … 34 …ut, which can be SourceGraphic, SourceAlpha, or result from other filter effects.<br> **result**: … 35 …effects.<br> **result**: output after filter processing, which can be used as input for the next f… 36 …rom other filter effects.<br>**in2**: second image source, which can be SourceGraphic, SourceAlpha… 37 …ut, which can be SourceGraphic, SourceAlpha, or result from other filter effects.<br> **result**: … 38 …ut, which can be SourceGraphic, SourceAlpha, or result from other filter effects.<br> **result**: … 92 In addition to tags that identify graphic and image effects, there are also grouping and other tags…
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H A D | ts-container-effectcomponent-sys.md | 3 The **EffectComponent** component defines combined special effects for child components to optimize… 11 > - Currently, this component provides only combined background blur effects for child components. 13 > - To use this component for combined background blur effects, first replace the **backgroundBlurS…
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H A D | ts-universal-attributes-use-effect.md | 3 The **useEffect** attribute is used to combine the drawing of special effects, such as background b… 14 Specifies whether to combine the drawing of special effects, such as background blur. 68 This example shows how to combine the drawing of special effects, including background blur.
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H A D | ts-transition-animation-component.md | 15 …> \| [TransitionEffect](#transitioneffect10)<sup>10+</sup> | Transition effects for when the comp… 16 …al<[TransitionFinishCallback](#transitionfinishcallback12)>)| Transition effects for when the comp… 20 …n components are added or removed in a **ForEach** loop), the transition effects of all newly inse… 51 | combine | [TransitionEffect](#transitioneffect10) | No| Combination of transition effects.<br>**W… 52 …* does not work here.<br>If **combine** is used for combining transition effects, the animation se… 55 **TransitionEffect** also provides some static member variables for transition effects: 65 …effects combined through the **combine** function, animation settings can be configured through th… 69 > 5. For details about the scale and rotate effects, see [Transformation](ts-universal-attributes-… 151 The following is an example of using different transition effects for the appearance and disappeara… 177 // Apply different transition effects to the appearance and disappearance of the image.
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/manager/shared_overlay/ |
H A D | shared_overlay_manager.cpp | 117 std::list<RefPtr<SharedTransitionEffect>> effects; in PrepareSharedTransition() local 137 effects.emplace_back(effect); in PrepareSharedTransition() 156 if (effects.size()) { in PrepareSharedTransition() 160 effects.size(), anchorEffects.size(), srcMap.size(), destMap.size()); in PrepareSharedTransition() 163 CheckAndPrepareTransition(effects, effects_); in PrepareSharedTransition() 171 …std::list<RefPtr<SharedTransitionEffect>>& effects, std::list<RefPtr<SharedTransitionEffect>>& eff… in CheckAndPrepareTransition() argument 173 for (auto& effect : effects) { in CheckAndPrepareTransition()
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/ohos5.0/drivers/interface/vibrator/v1_1/ |
H A D | VibratorTypes.idl | 33 * @brief Enumerates the effect types of the composite effects. 96 * @brief Defines two effects for custom composite effects. 110 * The parameters include type and sequences of composite effects. 117 /** The sequences of composite effects, see {@link union CompositeEffect}. */
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/ohos5.0/foundation/graphic/graphic_2d/ |
H A D | README.md | 25 …effects, rendering effects and other effects, including: multi-effect series and parallel processi…
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/ohos5.0/foundation/ability/idl_tool/test/hdi_unittest/vibrator_v1_1/foo/vibrator/v1_1/ |
H A D | VibratorTypes.idl | 33 * @brief Enumerates the effect types of the composite effects. 96 * @brief Defines two effects for custom composite effects. 110 * The parameters include type and sequences of composite effects. 117 /** The sequences of composite effects, see {@link union CompositeEffect}. */
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/ohos5.0/foundation/ability/idl_tool/test/hdi_unittest/vibrator_v1_2/foo/vibrator/v1_1/ |
H A D | VibratorTypes.idl | 33 * @brief Enumerates the effect types of the composite effects. 96 * @brief Defines two effects for custom composite effects. 110 * The parameters include type and sequences of composite effects. 117 /** The sequences of composite effects, see {@link union CompositeEffect}. */
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/ohos5.0/foundation/multimedia/audio_framework/services/audio_service/server/src/ |
H A D | audio_effect_server.cpp | 150 void CheckEffects(const std::vector<Effect> &effects, const std::vector<std::shared_ptr<AudioEffect… in CheckEffects() argument 153 for (Effect effect: effects) { in CheckEffects() 173 …Server::LoadAudioEffects(const std::vector<Library> &libraries, const std::vector<Effect> &effects, in LoadAudioEffects() argument 180 CheckEffects(effects, effectLibEntries_, successEffectList); in LoadAudioEffects()
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/ohos5.0/docs/en/application-dev/ui/ |
H A D | arkts-enter-exit-transition.md | 19 …ne | Combines with other transition effects.| The component enters and exits by combing with other… 26 …mponent enters by applying all enter transition effects and exits by applying all exit transition … 42 2. Set the transition effects to the component by calling [transition](../reference/apis-arkui/arku… 65 …// Method 2: Directly delete or add the component. In this case, the transition effects follow the… 107 // Step 2: Set the transition effects to the component through the transition API. 139 …adding transition effects to multiple components, you can configure different **delay** values in …
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H A D | arkts-blur-effect.md | 3 …effects can add detail to your animations and create a sense of realism. For example, blur and sha… 6 Blur effects add a sense of depth and allow for distinction of hierarchical relationship between el… 19 …endering each frame, which can be performance-intensive. For static blur effects where content and…
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/ohos5.0/docs/en/application-dev/graphics/ |
H A D | arkgraphics2D-introduction.md | 15 - Self-drawing capabilities, which you can use to customize and draw UI effects, basic shapes, text… 21 …](../reference/apis-arkgraphics2d/js-apis-effectKit.md) to process image effects based on UI effec… 27 …tom components (except the ArkUI components) or custom UI effects based on different UI effects an…
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/animation/ |
H A D | rs_render_transition.cpp | 25 …AnimationId id, const std::vector<std::shared_ptr<RSRenderTransitionEffect>>& effects, bool isTran… in RSRenderTransition() argument 26 : RSRenderAnimation(id), effects_(effects), isTransitionIn_(isTransitionIn) in RSRenderTransition()
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/ohos5.0/docs/en/readme/ |
H A D | graphics.md | 83 …effects and rendering effects, including cascading and parallel processing of multiple effects, an…
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/ohos5.0/foundation/graphic/graphic_3d/ |
H A D | README_en.md | 4 …is modularly encapsulated (such as material definitions, post-processing effects, etc.), providing… 22 | Post-processing effects | It mainly completes post-processing effects such as ToneMapping, Bloom,…
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/ohos5.0/docs/en/application-dev/device/sensor/ |
H A D | vibrator-guidelines-capi.md | 6 You can set different vibration effects as needed, for example, customizing the vibration intensity… 21 Currently, two types of vibration effects are supported. 29 Custom vibration enables you to design desired vibration effects by customizing a vibration configu…
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/ohos5.0/docs/en/application-dev/media/audio/ |
H A D | audio-kit-intro.md | 17 …Applications can enable or disable the system audio effects as required to deliver the optimal aud… 19 …effects, for example, audio effects for music playing, audiobook listening, and movie watching. If…
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/ohos5.0/docs/zh-cn/application-dev/arkts-utils/ |
H A D | arkts-sendable-module.md | 17 - 共享模块内不允许使用side-effects-import。 22 // 不允许使用side-effects-import
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/ohos5.0/foundation/multimedia/audio_framework/services/audio_service/test/unittest/ |
H A D | audio_service_unit_test.cpp | 196 std::vector<Effect> effects; variable 200 effects.push_back(effect); 203 bool ret = audioManagerProxy->LoadAudioEffectLibraries(libraries, effects, successEffects);
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/data_panel/ |
H A D | data_panel_component.h | 164 void SetEffects(bool effects) in SetEffects() argument 166 showEffects_ = effects; in SetEffects()
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/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics2d/ |
H A D | js-apis-uiEffect.md | 3 …ightness, to a component. Effects are classified into filters and visual effects. Effects of the s… 40 Creates a **VisualEffect** instance, which can be used to apply multiple visual effects to a compon…
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