Searched refs:emissive (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_df.frag | 129 // NOTE: one should write emissive to target and use it additively in lighting 130 …CORE_RELAXEDP vec3 emissive = GetEmissiveSample(inUv, instanceIdx) * GetUnpackEmissiveColor(instan… 131 emissive = emissive * baseColor.a; // needs to be multiplied with alpha (premultiplied) 134 outColor = GetPackColor(vec4(emissive, 1.0));
|
H A D | core3d_dm_fw.shader | 53 { "name" : "emissive", "displayName" : "Emissive" }, 117 { "name" : "emissive", "displayName" : "Emissive" }, 183 { "name": "emissive", "displayName": "Emissive" }, 240 { "name" : "emissive", "displayName" : "Emissive" }, 306 { "name": "emissive", "displayName": "Emissive" },
|
H A D | core3d_dm_fw.frag | 331 // NOTE: emissive missing clearcoat darkening 332 …CORE_RELAXEDP vec3 emissive = GetEmissiveSample(inUv, instanceIdx) * GetUnpackEmissiveColor(instan… 333 color += emissive;
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 574 const vec4 emissive = dmms.material[0].factors[CORE_MATERIAL_FACTOR_EMISSIVE_IDX]; in GetUnpackEmissiveColor() local 575 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor() 579 const vec4 emissive = dmms.material[instanceIdx].factors[CORE_MATERIAL_FACTOR_EMISSIVE_IDX]; in GetUnpackEmissiveColor() local 580 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor()
|
H A D | 3d_dm_inplace_sampling_common.h | 292 …const vec4 emissive = uMaterialData.material[instanceIdx].factors[CORE_MATERIAL_FACTOR_EMISSIVE_ID… in GetUnpackEmissiveColor() local 293 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_loader.cpp | 1363 …if (Math::Vec3 emissive; !ParseOptionalMath(loadResult, emissive, jsonData, "emissiveFactor", emis… in ParseMaterial() local 1366 material->emissiveFactor.x = emissive.x; in ParseMaterial() 1367 material->emissiveFactor.y = emissive.y; in ParseMaterial() 1368 material->emissiveFactor.z = emissive.z; in ParseMaterial()
|
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_component_manager.cpp | 365 … DECL_NAMED_PROPERTY2(emissive, textures[MaterialComponent::TextureIndex::EMISSIVE], "Emissive", 0)
|