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Searched refs:emissive (Results 1 – 7 of 7) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_df.frag129 // NOTE: one should write emissive to target and use it additively in lighting
130 …CORE_RELAXEDP vec3 emissive = GetEmissiveSample(inUv, instanceIdx) * GetUnpackEmissiveColor(instan…
131 emissive = emissive * baseColor.a; // needs to be multiplied with alpha (premultiplied)
134 outColor = GetPackColor(vec4(emissive, 1.0));
H A Dcore3d_dm_fw.shader53 { "name" : "emissive", "displayName" : "Emissive" },
117 { "name" : "emissive", "displayName" : "Emissive" },
183 { "name": "emissive", "displayName": "Emissive" },
240 { "name" : "emissive", "displayName" : "Emissive" },
306 { "name": "emissive", "displayName": "Emissive" },
H A Dcore3d_dm_fw.frag331 // NOTE: emissive missing clearcoat darkening
332 …CORE_RELAXEDP vec3 emissive = GetEmissiveSample(inUv, instanceIdx) * GetUnpackEmissiveColor(instan…
333 color += emissive;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h574 const vec4 emissive = dmms.material[0].factors[CORE_MATERIAL_FACTOR_EMISSIVE_IDX]; in GetUnpackEmissiveColor() local
575 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor()
579 const vec4 emissive = dmms.material[instanceIdx].factors[CORE_MATERIAL_FACTOR_EMISSIVE_IDX]; in GetUnpackEmissiveColor() local
580 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor()
H A D3d_dm_inplace_sampling_common.h292 …const vec4 emissive = uMaterialData.material[instanceIdx].factors[CORE_MATERIAL_FACTOR_EMISSIVE_ID… in GetUnpackEmissiveColor() local
293 return emissive.rgb * emissive.a; in GetUnpackEmissiveColor()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp1363 …if (Math::Vec3 emissive; !ParseOptionalMath(loadResult, emissive, jsonData, "emissiveFactor", emis… in ParseMaterial() local
1366 material->emissiveFactor.x = emissive.x; in ParseMaterial()
1367 material->emissiveFactor.y = emissive.y; in ParseMaterial()
1368 material->emissiveFactor.z = emissive.z; in ParseMaterial()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp365 … DECL_NAMED_PROPERTY2(emissive, textures[MaterialComponent::TextureIndex::EMISSIVE], "Emissive", 0)