Searched refs:enableLoading_ (Results 1 – 5 of 5) sorted by relevance
77 CHECK_NULL_VOID(enableLoading_); in SetEnableLoading()78 enableLoading_->Set(enable); in SetEnableLoading()106 RefPtr<PropertyBool> enableLoading_; variable
62 enableLoading_ = paintProperty->GetEnableLoadingValue(true); in OnModifyDone()63 enableLoading_ ? StartAnimation() : StopAnimation(); in OnModifyDone()78 if (isVisibleArea_ && isVisible_ && isShow_ && enableLoading_) { in StartAnimation()
112 bool enableLoading_ = true; variable
78 : enableLoading_(AceType::MakeRefPtr<PropertyBool>(true)), in LoadingProgressModifier()91 AttachProperty(enableLoading_); in LoadingProgressModifier()107 if (!enableLoading_->Get()) { in onDraw()
178 loadingProgressPattern->enableLoading_ = false;217 EXPECT_TRUE(loadingProgressPattern->enableLoading_);219 EXPECT_TRUE(loadingProgressPattern->loadingProgressModifier_->enableLoading_->Get());229 EXPECT_FALSE(loadingProgressPattern->enableLoading_);233 EXPECT_FALSE(loadingProgressPattern->loadingProgressModifier_->enableLoading_->Get());263 loadingProgressPattern->enableLoading_ = false;271 loadingProgressPattern->enableLoading_ = true;283 loadingProgressPattern->enableLoading_ = false;