Home
last modified time | relevance | path

Searched refs:entityMgr (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_handle_component.h84 inline CORE_NS::EntityReference GetOrCreateEntityReference(CORE_NS::IEntityManager& entityMgr,
87 …CORE_NS::EntityReference entity = entityMgr.GetReferenceCounted(rhcMgr.GetEntityWithReference(hand…
89 entity = entityMgr.CreateReferenceCounted();
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp605 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local
614 … materialShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
621 … materialShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
627 … depthShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
634 … depthShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
645 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local
651 shader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData()
661 … shader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1273 auto& entityMgr = ecs_.GetEntityManager(); in Initialize() local
1274 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1276 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1278 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2565 auto& entityMgr = ecs_->GetEntityManager(); in GLTF2Importer() local
2566 FillShaderData(entityMgr, uriManager_, gpuHandleManager_, in GLTF2Importer()
2568 FillShaderData(entityMgr, uriManager_, gpuHandleManager_, in GLTF2Importer()
2570 …FillShaderData(entityMgr, uriManager_, gpuHandleManager_, DefaultMaterialShaderConstants::RENDER_S… in GLTF2Importer()