Searched refs:entityMgr (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_handle_component.h | 84 inline CORE_NS::EntityReference GetOrCreateEntityReference(CORE_NS::IEntityManager& entityMgr, 87 …CORE_NS::EntityReference entity = entityMgr.GetReferenceCounted(rhcMgr.GetEntityWithReference(hand… 89 entity = entityMgr.CreateReferenceCounted();
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 605 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local 614 … materialShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData() 621 … materialShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData() 627 … depthShader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData() 634 … depthShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData() 645 IEntityManager& entityMgr = ecs.GetEntityManager(); in GetDefaultMaterialShaderData() local 651 shader.shader = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, rsd.shader); in GetDefaultMaterialShaderData() 661 … shader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 1273 auto& entityMgr = ecs_.GetEntityManager(); in Initialize() local 1274 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize() 1276 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize() 1278 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 2565 auto& entityMgr = ecs_->GetEntityManager(); in GLTF2Importer() local 2566 FillShaderData(entityMgr, uriManager_, gpuHandleManager_, in GLTF2Importer() 2568 FillShaderData(entityMgr, uriManager_, gpuHandleManager_, in GLTF2Importer() 2570 …FillShaderData(entityMgr, uriManager_, gpuHandleManager_, DefaultMaterialShaderConstants::RENDER_S… in GLTF2Importer()
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