Searched refs:exportTextureNode_ (Results 1 – 3 of 3) sorted by relevance
89 if (surfaceId_ != 0U && !exportTextureNode_.Invalid()) { in OnDirtyLayoutWrapperSwap()127 auto exportTextureNode = exportTextureNode_.Upgrade(); in GetExportTextureNode()140 exportTextureNode_.Reset(); in ResetExportTextureInfo()167 exportTextureNode_ = viewNode; in SetExportTextureInfoIfNeeded()
118 WeakPtr<UINode> exportTextureNode_; variable
388 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));419 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));456 …pattern->exportTextureNode_ = AceType::MakeRefPtr<FrameNode>("test", -1, AceType::MakeRefPtr<Patte…495 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));535 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));573 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));610 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));645 pattern->exportTextureNode_ = AceType::WeakClaim(AceType::RawPtr(testNode));