Home
last modified time | relevance | path

Searched refs:fSamplingError (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h83 const float fSamplingError = 2.0 * dot(vec2(1.0) * texelSize, abs(receiverPlaneDepthBias)); in CalcPcfShadow() local
85 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadow()
155 const float fSamplingError = 2.0 * dot(vec2(1.0) * texelSize, abs(receiverPlaneDepthBias)); in CalcPcfShadowMed() local
157 const float compareDepth = shadowCoord.z - min(fSamplingError, 0.01); in CalcPcfShadowMed()