Searched refs:fadeAnimationIsRunning_ (Results 1 – 5 of 5) sorted by relevance
212 pattern_->fadeAnimationIsRunning_ = true;214 EXPECT_FALSE(pattern_->fadeAnimationIsRunning_);232 EXPECT_TRUE(pattern_->fadeAnimationIsRunning_);237 EXPECT_FALSE(pattern_->fadeAnimationIsRunning_);248 pattern_->fadeAnimationIsRunning_ = true;250 EXPECT_FALSE(pattern_->fadeAnimationIsRunning_);571 pattern_->fadeAnimationIsRunning_ = true;573 EXPECT_FALSE(pattern_->fadeAnimationIsRunning_);598 pattern_->fadeAnimationIsRunning_ = false;600 EXPECT_TRUE(pattern_->fadeAnimationIsRunning_);
148 pattern_->fadeAnimationIsRunning_ = true;
685 pattern_->fadeAnimationIsRunning_ = true;
2058 if (fadeAnimationIsRunning_) { in StopFadeAnimation()2059 fadeAnimationIsRunning_ = false; in StopFadeAnimation()2671 if (fadeAnimationIsRunning_) { in HandleTouchDown()2696 if (fadeAnimationIsRunning_ && isTouchDownFadeAnimation_) { in HandleTouchUp()3538 fadeAnimationIsRunning_ = false; in OnSpringAndFadeAnimationFinish()3560 fadeAnimationIsRunning_ = true; in OnFadeAnimationStart()3566 fadeAnimationIsRunning_ = false; in PlayFadeAnimation()4982 return fadeAnimation_ && fadeAnimationIsRunning_ && !isTouchDownFadeAnimation_; in DuringFadeAnimation()
1075 bool fadeAnimationIsRunning_ = false; variable