1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
18 
19 #include <memory>
20 
21 #include "custom/shader_input_buffer.h"
22 #include "graphics_task.h"
23 #include "ohos/graphics_manager.h"
24 #include "ohos/texture_layer.h"
25 #include "widget_adapter.h"
26 
27 #include "base/geometry/animatable_float.h"
28 #include "base/geometry/ng/offset_t.h"
29 #include "base/geometry/ng/size_t.h"
30 #include "base/geometry/quaternion.h"
31 #include "base/geometry/vec3.h"
32 #include "core/components_ng/pattern/model/model_paint_property.h"
33 #include "core/components_ng/pattern/model/model_touch_handler.h"
34 #include "core/components_ng/pattern/model/model_view.h"
35 
36 #if defined(KIT_3D_ENABLE)
37 #include "scene_adapter/intf_scene_adapter.h"
38 #endif
39 
40 namespace OHOS::Ace::NG {
41 
42 struct CameraProperty {
43     Render3D::Position position_;
44     Render3D::Vec3 lookAt_ { 0.0f, 0.0f, 0.0f };
45     Render3D::Vec3 up_ { 0.0f, 1.0f, 0.0f };
46     Render3D::Quaternion rotation_ { std::numeric_limits<float>::max(), std::numeric_limits<float>::max(),
47         std::numeric_limits<float>::max(), std::numeric_limits<float>::max() };
48     float near_ = 0.5f;
49     float far_ = 50.0f;
50     float fov_ = 60.0f;
51 };
52 
53 class ModelAdapterWrapper : public virtual AceType {
54     DECLARE_ACE_TYPE(ModelAdapterWrapper, AceType)
55 public:
56     using PaintFinishCallback = std::function<void()>;
57 
58     ModelAdapterWrapper(uint32_t key, const ModelViewContext& context);
59     ~ModelAdapterWrapper() override;
60 
61     void SetPaintFinishCallback(PaintFinishCallback callback);
62     bool NeedsRepaint();
63     bool HandleTouchEvent(const TouchEventInfo& info, const RefPtr<ModelPaintProperty>& modelPaintProperty);
64 
65     void OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty);
66     void OnPaintFinish();
67     void OnRebuildFrame(RefPtr<RenderContext>& context);
68     void OnAttachToFrameNode(const RefPtr<RenderContext>& context);
69     void OnDirtyLayoutWrapperSwap(const Render3D::WindowChangeInfo& windowChangeInfo);
70     std::shared_future<void> Deinit();
71 
GetSurfaceType()72     OHOS::Render3D::SurfaceType GetSurfaceType()
73     {
74         return surfaceType_;
75     }
76 
77 private:
78     void CreateTextureLayer();
79     void CreateWidgetAdapter();
80 
81     uint32_t GetKey();
82     void Initialize();
83     void UnloadSceneAndBackground();
84     void DrawFrame();
85     void UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty);
86     void UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty);
87     void UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty);
88     void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty);
89     void UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintProperty);
90     void UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProperty);
91     void HandleCameraMove(const Render3D::PointerEvent& event);
92     Render3D::HapInfo SetHapInfo();
93 
94     uint32_t key_ = UINT32_MAX;
95     PaintFinishCallback callback_ = nullptr;
96     bool needsSyncPaint_ = true;
97     bool needsRepaint_ = true;
98 
99     std::shared_ptr<Render3D::WidgetAdapter> widgetAdapter_;
100     std::shared_ptr<Render3D::TextureLayer> textureLayer_;
101     RefPtr<ModelTouchHandler> touchHandler_;
102     Render3D::SurfaceType surfaceType_;
103 
104     std::string bundleName_;
105     std::string moduleName_;
106 
107 #if defined(KIT_3D_ENABLE)
108     std::shared_ptr<Render3D::ISceneAdapter> sceneAdapter_;
109 #endif
110     ACE_DISALLOW_COPY_AND_MOVE(ModelAdapterWrapper);
111 };
112 } // namespace OHOS::Ace::NG
113 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_MODEL_MODEL_ADAPTER_WRAPPER_H
114