Searched refs:featherWidth (Results 1 – 2 of 2) sorted by relevance
81 float ParticleNoiseField::CalculateFeatherEffect(float distanceToEdge, float featherWidth) in CalculateFeatherEffect() argument84 if (featherWidth > 0.f && !ROSEN_EQ(featherWidth, 0.f) && distanceToEdge >= 0) { in CalculateFeatherEffect()85 normalizedDistance = distanceToEdge / featherWidth; in CalculateFeatherEffect()103 float featherWidth = fieldSize_.x_ * (fieldFeather_ / FEATHERMAX); in ApplyField() local111 float featherEffect = CalculateFeatherEffect(edgeDistance, featherWidth); in ApplyField()
47 float CalculateFeatherEffect(float distanceToEdge, float featherWidth);