Searched refs:fillDataBuffer (Results 1 – 1 of 1) sorted by relevance
802 auto fillDataBuffer = [](GLTF2::GLTFLoadDataResult& attribute) { in ProcessPrimitives() local809 const IMeshBuilder::DataBuffer positions = fillDataBuffer(position); in ProcessPrimitives()810 const IMeshBuilder::DataBuffer normals = fillDataBuffer(normal); in ProcessPrimitives()811 const IMeshBuilder::DataBuffer texcoords0 = fillDataBuffer(texcoords[0]); in ProcessPrimitives()812 const IMeshBuilder::DataBuffer texcoords1 = fillDataBuffer(texcoords[1]); in ProcessPrimitives()813 const IMeshBuilder::DataBuffer tangents = fillDataBuffer(tangent); in ProcessPrimitives()814 const IMeshBuilder::DataBuffer colors = fillDataBuffer(color); in ProcessPrimitives()841 const IMeshBuilder::DataBuffer joints = fillDataBuffer(joint); in ProcessPrimitives()842 const IMeshBuilder::DataBuffer weights = fillDataBuffer(weight); in ProcessPrimitives()850 const IMeshBuilder::DataBuffer targetNormals = fillDataBuffer(targetNormal); in ProcessPrimitives()[all …]