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Searched refs:finalPlHandle (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp2022 RenderHandleReference finalPlHandle = plHandle; in CreateShaderPipelineBinder() local
2023 if (!finalPlHandle) { in CreateShaderPipelineBinder()
2024 finalPlHandle = GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in CreateShaderPipelineBinder()
2025 if (!finalPlHandle) { in CreateShaderPipelineBinder()
2026 finalPlHandle = GetReflectionPipelineLayoutHandle(handle.GetHandle()); in CreateShaderPipelineBinder()
2029 return CreateShaderPipelineBinder(handle, GetPipelineLayout(finalPlHandle)); in CreateShaderPipelineBinder()