Searched refs:finalPlHandle (Results 1 – 1 of 1) sorted by relevance
2022 RenderHandleReference finalPlHandle = plHandle; in CreateShaderPipelineBinder() local2023 if (!finalPlHandle) { in CreateShaderPipelineBinder()2024 finalPlHandle = GetPipelineLayoutHandleByShaderHandle(handle.GetHandle()); in CreateShaderPipelineBinder()2025 if (!finalPlHandle) { in CreateShaderPipelineBinder()2026 finalPlHandle = GetReflectionPipelineLayoutHandle(handle.GetHandle()); in CreateShaderPipelineBinder()2029 return CreateShaderPipelineBinder(handle, GetPipelineLayout(finalPlHandle)); in CreateShaderPipelineBinder()