Searched refs:finishEvent_ (Results 1 – 8 of 8) sorted by relevance
44 finishEvent_ = std::move(changeEvent); in SetOnFinish()63 if (finishEvent_) { in FireFinishEvent()64 finishEvent_(); in FireFinishEvent()71 ChangeEvent finishEvent_; variable
62 finishEvent_ = std::move(finishEvent); in SetOnFinish()67 if (finishEvent_) { in FireFinishEvent()68 finishEvent_(); in FireFinishEvent()75 FinishEvent finishEvent_; variable
38 finishEvent_ = finishEvent; in SetFinishEvent()59 if (finishEvent_) { in FireFinishEvent()60 finishEvent_(); in FireFinishEvent()115 RoutineCallbackEvent finishEvent_; variable
104 finishEvent_ = finishEvent; in SetFinishEvent()149 EventMarker finishEvent_; variable
163 if (finishEvent_) { in OnAnimationStop()164 finishEvent_(); in OnAnimationStop()222 finishEvent_ = AceAsyncEvent<void()>::Create(marquee->GetFinishEventId(), context_); in Update()
111 std::function<void()> finishEvent_; variable
195 OnEventFunc finishEvent_; variable
86 …finishEvent_ = AceAsyncEvent<void(const std::string&)>::Create(stepperComponent_->GetFinishEventId… in Update()555 if (finishEvent_) { in FireFinishEvent()557 finishEvent_(param); in FireFinishEvent()