Searched refs:firstPointOpacity (Results 1 – 3 of 3) sorted by relevance
63 contentProperty.firstPointOpacity = firstPointOpacity_->Get(); in onDraw()127 paintColor = paintColor.BlendOpacity(contentProperty.firstPointOpacity / FULL_ALPHA); in PaintBlackPoint()528 auto firstPointOpacity = static_cast<uint8_t>(UINT8_MAX * opacityMoveRate); in CalcTargetStatusOnAllPointMoveForward() local530 firstPointOpacity_->Set(firstPointOpacity); in CalcTargetStatusOnAllPointMoveForward()570 auto firstPointOpacity = static_cast<uint8_t>(UINT8_MAX * (1.0f - opacityMoveRate)); in CalcTargetStatusOnAllPointMoveBackward() local572 firstPointOpacity_->Set(firstPointOpacity); in CalcTargetStatusOnAllPointMoveBackward()
107 uint8_t firstPointOpacity = 0; member
502 auto firstPointOpacity = static_cast<uint8_t>(UINT8_MAX * (1.0f - expectMoveRate)); variable503 EXPECT_EQ(indicatorModifier->firstPointOpacity_->Get(), firstPointOpacity);